Short-session play
Readable goals and a satisfying loop designed for the moments players actually have.
Independent casual game studio
Qingqiu Era creates carefully tuned casual games with clear rules, satisfying feedback, and reliable craft.
What we build
Readable goals and a satisfying loop designed for the moments players actually have.
Observation, sorting, spatial relationships, and light strategy with meaningful feedback.
Understandable unlocks and difficulty changes that provide direction without pressure.
Flexible layouts, localizable content, age ratings, and store materials considered early.
For us, casual means a lower barrier to entry, never a lower standard of craft. Rules, motion, and sound should help players understand what happened.
Prove the core loop before adding layers of content and variation.
Use sound, motion, and touch to make outcomes immediate and readable.
Plan architecture, privacy, and localization before they become release blockers.
A game's markets, SDKs, account features, and business model shape its compliance work. Product-level notices and store disclosures should reflect the features actually shipped.
Read our privacy policyProcess only what a clear feature needs and keep third-party SDK behavior under review.
Apply appropriate ratings and stronger safeguards when a product is directed to children.
Keep privacy information, support, and rights-request channels easy to reach.